Case Study

JCTH+: AI-Powered Mental Health Companion

UX Research & Content Strategist | Diversity and Wellbeing Lab | 2020–22

Impact delivered:

Course completion +21.8%

Return engagement +42.7%

Platform repositioned from static library to AI-guided companion

man walking in front of textured wall

The introduction of new chatbot as the platform mascot

The Challenge

  • The platform had users, but was losing them mid-course. The real problem was that the experience was cognitively exhausting the exact people it was trying to help.
  • For someone already experiencing anxiety or depression, a wall of text & an unclear starting point isn't just bad UX. It's a barrier to care.
crowd of people on a town square

The old version of the platform interface

What I Did

  • Defined the step-up/step-down recommendation logic that became the backbone of the AI chatbot
  • Led competitive analysis to identify engagement patterns from apps like Calm and Headspace that the platform could adapt
  • Collaborated with UI designers and engineers to redesign content delivery and build the recommendation system
people playing basketball outside

Findings organized via an affinity diagram

man taking a photo on a wharf

Competitor Analysis: Learning from similar apps

Key Decisions

  • Broke long modules into bite-sized segments with visible duration tags.
  • Built a "My Library" bookmarking layer instead of burying exercises inside modules.
  • Replaced the open catalogue with a short assessment that generated a personalised starting point. For users in distress, direction beats choice.
two people sitting on a ledge talking

Venice, and a moment between two.

Outcome

 

  • Course completion rate up 21.8%
  • Users returning to modules up 42.7%
  • Platform repositioned from static resource library to interactive AI-guided companion
  • Users described the platform as "truly helpful, very approachable and very supportive" - language reflecting emotional safety, not just functionality

 

people dancing on square

A spontaneous rhythm, a shared moment, pure joy.

Key takeaways:

  • Good UX in mental health isn't about delight - it's about removing friction at the exact moment one has the least capacity to push through it.
  • Every decision on this product was filtered through a question: would a person in moderate distress still complete this step? When the answer was no, we simplified until it was yes.

More projects

Artwork

Stepped Care Connect

Explore

Editorial

VR Immersive Therapy

Explore

magazine spread

Design

Castro Capitalbranding

Explore

Case Study

JCTH+: AI-Powered Mental Health Companion

UX Research & Content Strategist | Diversity and Wellbeing Lab | 2020–22

Impact delivered:

Course completion +21.8%

Return engagement +42.7%

Platform repositioned from static library to AI-guided companion

man walking in front of textured wall

The introduction of new chatbot as the platform mascot

The Challenge

  • The platform had users, but was losing them mid-course. The real problem was that the experience was cognitively exhausting the exact people it was trying to help.
  • For someone already experiencing anxiety or depression, a wall of text & an unclear starting point isn't just bad UX. It's a barrier to care.
crowd of people on a town square

The old version of the platform interface

What I Did

  • Defined the step-up/step-down recommendation logic that became the backbone of the AI chatbot
  • Led competitive analysis to identify engagement patterns from apps like Calm and Headspace that the platform could adapt
  • Collaborated with UI designers and engineers to redesign content delivery and build the recommendation system
people playing basketball outside

Findings organized via an affinity diagram

man taking a photo on a wharf

Competitor Analysis: Learning from similar apps

Key Decisions

  • Broke long modules into bite-sized segments with visible duration tags.
  • Built a "My Library" bookmarking layer instead of burying exercises inside modules.
  • Replaced the open catalogue with a short assessment that generated a personalised starting point. For users in distress, direction beats choice.
two people sitting on a ledge talking

Venice, and a moment between two.

Outcome

 

  • Course completion rate up 21.8%
  • Users returning to modules up 42.7%
  • Platform repositioned from static resource library to interactive AI-guided companion
  • Users described the platform as "truly helpful, very approachable and very supportive" - language reflecting emotional safety, not just functionality

 

people dancing on square

A spontaneous rhythm, a shared moment, pure joy.

Key takeaways:

  • Good UX in mental health isn't about delight - it's about removing friction at the exact moment one has the least capacity to push through it.
  • Every decision on this product was filtered through a question: would a person in moderate distress still complete this step? When the answer was no, we simplified until it was yes.

More projects

Artwork

Stepped Care Connect

Explore

abstract painting

Editorial

VR Immersive Therapy

Explore

magazine spread

Design

PeerOnCall - Dual App System

Explore

Case Study

JCTH+: AI-Powered Mental Health Companion

UX Research & Content Strategist | Diversity and Wellbeing Lab | 2020–22

Impact delivered:

Course completion +21.8%

Return engagement +42.7%

Platform repositioned from static library to AI-guided companion

man walking in front of textured wall

The introduction of new chatbot as the platform mascot

The Challenge

  • The platform had users, but was losing them mid-course. The real problem was that the experience was cognitively exhausting the exact people it was trying to help.
  • For someone already experiencing anxiety or depression, a wall of text & an unclear starting point isn't just bad UX. It's a barrier to care.
crowd of people on a town square

The old version of the platform interface

What I Did

  • Defined the step-up/step-down recommendation logic that became the backbone of the AI chatbot
  • Led competitive analysis to identify engagement patterns from apps like Calm and Headspace that the platform could adapt
  • Collaborated with UI designers and engineers to redesign content delivery and build the recommendation system
people playing basketball outside

Findings organized via an affinity diagram

man taking a photo on a wharf

Competitor Analysis: Learning from similar apps

Key Decisions

  • Broke long modules into bite-sized segments with visible duration tags.
  • Built a "My Library" bookmarking layer instead of burying exercises inside modules.
  • Replaced the open catalogue with a short assessment that generated a personalised starting point. For users in distress, direction beats choice.
two people sitting on a ledge talking

Venice, and a moment between two.

Outcome

 

  • Course completion rate up 21.8%
  • Users returning to modules up 42.7%
  • Platform repositioned from static resource library to interactive AI-guided companion
  • Users described the platform as "truly helpful, very approachable and very supportive" - language reflecting emotional safety, not just functionality

 

people dancing on square

A spontaneous rhythm, a shared moment, pure joy.

Key takeaways:

  • Good UX in mental health isn't about delight - it's about removing friction at the exact moment one has the least capacity to push through it.
  • Every decision on this product was filtered through a question: would a person in moderate distress still complete this step? When the answer was no, we simplified until it was yes.

More projects

Artwork

Stepped Care Connect

Explore

abstract painting

Editorial

VR Immersive Therapy

Explore

magazine spread

Design

PeerOnCall - Dual App System

Explore